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Finding df root folder dwarf fortress
Finding df root folder dwarf fortress












The games on this list do not have any DRM once they are installed which means that they do not require the Steam client to be played. Simply drop the other person's save folder in the "data/save", and the game can be played.Lists of DRM-free games on Steam Launcher-free Games Upload the entire save folder (preferably compressed) to your favorite file host, or, better yet, to the Dwarf Fortress File Depot. The "current" folder is used to track the changes to the active world while Dwarf Fortress is running it is not important unless Dwarf Fortress is open, and can safely be deleted otherwise. The save folder will contain one or more sub-folders, each one holding one of your worlds, and a "current" folder. Your saved game is located in your Dwarf Fortress folder inside the "data/save" folder. Moving the world in this way is also significantly easier than by seed, but it may take up more disk space and will be harder to transfer. Therefore, this may be the preferred method when the world is based on a modded game.

#FINDING DF ROOT FOLDER DWARF FORTRESS MODS#

Moving save folders around is also a useful way to back up your games while keeping clutter to a minimum in the Continue Game menu.Īdditionally, moving the world by save preserves all mods and graphics. Use this if you want to share your actual fortress or adventure rather than just the pristine unplayed world, or if the world has already been played in and the previous fortresses or adventures are important for the purpose. The save folder contains all the information on your world, and all the things you have done to it since you started playing. Choose your newly acquired world from the list and hit enter. Worlds that you have parameters for are listed by title on the right. Go to "Design New World with Advanced Parameters". Copy/Paste the parameters given to the bottom of that file. Open the text file called "world_gen.txt". Open your Dwarf Fortress root directory, go to Data, then Init. Additionally, after the adventure strategy, the copy of the region can also be deleted. Then, load the same copy in Legends mode and press P to export the same "world_gen_param" file.Īfter these processes, the extra files in the Dwarf Fortress root directory can be safely deleted. copy" or the like, and retire or starve the adventurer. Now, navigate to Dwarf Fortress and load the region with the name "Copy of. Then, paste the folder into the same "data/save" directory. From there, locate the folder with the region name to export parameters of, and copy the entire folder. From the Dwarf Fortress root directory, navigate to "data/save". If this is the case, it is necessary to make a copy of the save. As before, copy or email the file or its contents to whatever purpose was intended.ĭuring adventure play, the "export local image" function is not available. Your Dwarf Fortress root folder should now contain several new files including a text file with phrase "world_gen_param" in its name. Export local images of however much of your fortress you want (select only one level of it to save time exporting) the exported image is not important. During fortress mode, load up your fortress and press Esc. This process is more difficult during fortress or adventure play, because the world cannot be loaded in Legends mode. Copy or email the file or the text inside it to the receiver, or simply store the file in a safe place to be able to regenerate the world later. Either way, your Dwarf Fortress root folder should now contain several new files including a text file with the phrase "world_gen_param" in its name. If you didn't do that, then start the game in Legends mode, and press P. The easiest way to export your worldgen parameters is to press p at the " p: Export image/info" prompt right after worldgen has completed.

finding df root folder dwarf fortress

Moving the world through this method may be slow for the receiver, especially for worlds with a long history. If modding has taken place, the world (but still not any events past worldgen) can still be exchanged if both receiver and transmitter have exactly the same modification. Unfortunately, this method is incapable of also moving around any events that happened after world generation ended, including the fortresses or adventures that may have taken place.

finding df root folder dwarf fortress

Provided the versions of Dwarf Fortress are similar enough and no modding has taken place on either end, using a person's worldgen parameters suffices to generate the same world/s as they did. These values are not sufficient to duplicate a world without the rest of the world gen parameters, but "seed" is shorter to say, so is often used to mean the entire set of parameters. "Seed" refers to the 4 specific random strings used to seed the pseudo-random number generator.












Finding df root folder dwarf fortress